ZBrush has a bunch of various plugins that don’t all the time get the eye they deserve. These embrace the official plugins that come shipped with ZBrush, official plugins it’s essential to obtain and third-party plugins that just a few intelligent individuals have developed (totally free!). On this article I’m going to cowl the plugins I take advantage of probably the most and why I believe you must too.
GoZ is just not strictly a plugin for ZBrush however relatively a plugin for different apps you utilize with ZBrush. The explanation that is first is as a result of if I had to decide on to maintain just one merchandise from this checklist it might be GoZ. GoZ will help you switch your entire fashions between most 3D packages with one button click on and might even carry materials info too. In case your 3D app isn’t within the default checklist of apps, supported third-party variations can be found for Modo, Lightwave, Daz, Poser, and extra. An unofficial model for Blender can be obtainable below the title GoB, which is what I take advantage of.
ZBrush to Photoshop
This plugin has shipped with ZBrush since model 4R8 and is unimaginable. While you render in ZBrush you rise up to 7 fundamental default render passes. It may be fairly time-consuming saving all of them out individually and compositing them in an app corresponding to Photoshop. Not solely does the ZBrush to Photoshop plugin give choices for 24 completely different passes (24!), it’ll additionally render all of them out mechanically and prepare them appropriately in Photoshop, so you may leap straight into compositing! A few of the passes are actually intelligent too, corresponding to completely different gentle angles so the lighting may be utterly modified after rendering.
Over the previous few years I’ve heard just a few complaints about ZBrush’s non-standard means of calculating scale. The explanation ZBrush handles scale otherwise is correlated with its potential to deal with hundreds of thousands of polygons. However there are a number of causes you would possibly wish to set a real-world scale in ZBrush, significantly with the emergence of 3D Printing applied sciences – Scale Grasp is the response to this. As you would possibly anticipate the plugin provides you management over the exact scale of your mannequin(s) and basically works round ZBrush’s scaling system. One of the helpful points of this plugin I’ve discovered is definitely the splash display which explains how the scaling system works.
This can be a very nice little script that permits for a lot better management over curves in ZBrush. Earlier than ZBrush added the Liquify and Elastic capabilities to curves they have been very troublesome to manage. Even with the added capabilities, they’ll nonetheless be a little bit of a headache. Curves Helper works with ZSpheres, that are a lot simpler to deal with. Merely create your required form utilizing ZSpheres and the script will convert them right into a curve.
Ryan’s Instruments – Good Subdiv
A typical downside with ZBrush is that while you subdivide a mesh it shrinks barely. The decrease the poly depend, the better the shrinkage. A few of you could have already heard of Ryan Kittleson however do you know he has a bunch of further capabilities in a plugin he calls Ryan’s Instruments? Inside this field of magic is a button known as Good Subdiv which subdivides the meshes with out this shrinkage. I can’t even start to work out how he’s managed to do that however it works extraordinarily properly. Give it a strive, there’s a bunch of further cool capabilities!
Nick’s Instruments – Auto Masks Polygroups
You’ll discover one other field of tips from Nick Miller and my favourite instrument from that is truly very, quite simple. Regardless of its simplicity it finds its means into this checklist as a result of, apart from brushes, it’s the operate I take advantage of probably the most incessantly in ZBrush. When your mannequin is split into polygroups (which is one thing you actually should be doing if you happen to aren’t already!) you’ll be able to have an effect on the quantity of affect your brush has on a polygroup utilizing the Masks by Polygroups slider. This could get a bit cumbersome if you happen to’re consistently pushing it as much as 100 and again once more as I do. Auto Masks Polygroups merely toggles between zero and 100 with 1 click on. Add this to a hotkey and the time saved mounts up in a short time!
Turntabler is a comparatively new one by Pixologic and is a deal with for rendering out turntables. Much like the ZBrush to Photoshop plugin, it’ll automate the method of rendering out a bunch of various passes of your selecting. Once more, this contains completely different lighting passes so you may edit the lighting while you composite the passes in one thing like After Results or Nuke.
Multi Map Exporter
Multi Map Exporter needs to be your default go-to for exporting maps from ZBrush. It should automate the method of producing from a alternative of Displacement, Vector Displacement, Regular, Texture maps, and the mesh itself. It additionally has two non-default choices for exporting ambient occlusion and cavity maps which may be helpful for quite a lot of issues exterior of ZBrush. There’s an abundance of various export choices for every map which may be saved to a preset file for future use.
ZColor is a very cool new plugin by Pixologic. It’s basically a swatch supervisor that gives coloration harmonies primarily based on the chosen coloration. When you have ever used Adobe Coloration (previously Adobe Kuler) you’ll be accustomed to how this works – it’s a bit like having an Adobe Coloration proper inside ZBrush. The most effective half is you may import swatches downloaded from Adobe Coloration and import them direct into ZColor. Very helpful!